![fallout new vegas better map fallout new vegas better map](https://static.wikia.nocookie.net/fallout/images/5/5c/Sierra_Madre_map.jpg)
- #Fallout new vegas better map install
- #Fallout new vegas better map mod
- #Fallout new vegas better map full
If you notice any strange artifacts, try setting bIncreaseLightBuffers to 1, if artifacts still appear try increasing iMaxLightCount to 13.Īfter that if you still have any strange issues with both of these settings in place, please let me know about it!Īs of 1.5beta3 there are now two new scripting/console commands, GetMaxLights will print the current max light count & other INI settings, while SetMaxLights lets you change the light count at runtime - makes it a lot easier to compare between the base light limit (SetMaxLights 4) and the improved one (SetMaxLights 13 - make sure bIncreaseLightBuffers is set to 1 in the INI). The included shaders will work fine with all settings. The INI describes how you can tweak it further, up to 13 lights. If you like you can edit the ImprovedLightingShaders.ini file, the defaults (8 lights) are reasonably safe/stable, but could still cause some lighting cut-offs. (a good place to test this out is the grassy area in front of Gomorrah, but really the whole Strip seems affected) Now run the game, once you're loaded into an exterior cell a "hooked successfully" message will appear in the console to let you know the plugin is active.
![fallout new vegas better map fallout new vegas better map](https://static.wikia.nocookie.net/fallout/images/4/4a/New-vegas-merchants.png)
(If you use any ENB please read the Notes section below) (If you use Millenia's Environment Map Shader Fix? you can grab the compatibility fix from the downloads section) If you have the older "Pip-Boy Light Priority Fix" installed, remove it & PipBoyLightFix.dll from Data\NVSE\Plugins\Įxtract ImprovedLightingShaders.dll & ImprovedLightingShaders.ini into your Data\NVSE\Plugins\ folder.Įxtract the Shaders folder into Data\Shaders\, after extracting you should now have an ILS folder inside Data\Shaders\.
#Fallout new vegas better map install
You should be able to install this fine using MO2, Vortex or something similar, otherwise:
#Fallout new vegas better map mod
This mod requires New Vegas Script Extender Lights besides the Pip-Light are also improved: no more lights disappearing/reappearing depending on your camera position, or lines appearing when a light crosses cells - lights will now almost always remain lit if they're active!
![fallout new vegas better map fallout new vegas better map](https://guides.gamepressure.com/falloutnewvegas/gfx/word/368601000.jpg)
In other words this pretty much gets rid of the lighting bug, and your Pip-Light can shine brightly without interfering with other lights!
#Fallout new vegas better map full
The engine itself actually has room to work with 10 lights per cell, but for whatever reason the code interacting with the shaders (and the shaders themselves) are all limited to 4 lights, god knows why.īut that's all in the past now - this plugin can fix the shading code to work with up to 13 light slots, and also includes 28 re-assembled shaders that make full use of them. New Vegas has a lighting problem, for some reason Bethesda limited their engine to a max of 4 lights per exterior cell, which caused a ton of eyesores: lights suddenly disappearing, terrain not lighting properly, random polygons going unlit, etc. XNVSE plugin that almost completely fixes the exterior lighting bug, and allows up to 4x the number of active lights! Improved Lighting Shaders is a mod for Improved Lighting Shaders, created by stoker25.